Hookman

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This documentation covers HookMan usage & API.

For information about HookMan, read the section above. For public changelog and how the project is maintained, please check the GitHub page

What is HookMan?

HookMan is a python package that provides a plugin management system to applications, specially those who are written (in totally or partially) in C++.

It enables external contributors to implement plugins which act as extensions written in C/C++ that interact with the application through well-defined hooks.

This system was largely inspired by pluggy, the plugin system which powers pytest, tox, and devpi, but with the intent to be called from a C++ application rather than from Python.

It was conceived to facilitate the application development, allowing hooks to be exposed in a clear way and allowing plugins to be developed without access to classes or data from the application.

With HookMan your application can have access to the hooks implemented on plugins as simple as the example below.

# Initializing a class
hm = HookMan(specs=acme_specs, plugin_dirs=['path1','path2'])

hook_caller = hm.get_hook_caller()

# Getting access to the hook implementation
friction_factor = hook_caller.friction_factor()
env_temperature = hook_caller.env_temperature()

# Checking if the hook was implemented
assert friction_factor is not None
assert env_temperature is None

# Executing the hook, wherever it is implemented either in plugin A or B.
ff_result = friction_factor(1, 2.5)
env_tmp_result = env_temperature(35.5, 45.5)

How does it work?

In order to use HookMan in your application, it is necessary to inform which Hooks are available to be implemented through a configuration object.

With this configuration defined, users can create plugins that implement available Hooks extending the behavior of your application.

All plugins informed to your application will be validated by HookMan (to check which hooks are implemented), and an object holding a reference to the Hooks will be passed to the application.

The HookMan project uses the library pybind11 to interact between Python and C/C++, allowing a straightforward usage for who is calling the function (either in Python or in C++).

Defining some terminologies:

  • Application ⇨ The program that offers the extensions.

  • Hook ⇨ An extension of the Application.

  • Plugin ⇨ The program that implements the Hooks.

  • User ⇨ The person who installed the application.

Read the docs to learn more!

Credits

Thanks for pluggy, which is a similar project (plugin system) and source for many ideas.

This package was created with Cookiecutter and the audreyr/cookiecutter-pypackage project template.

What’s next?

To get quick and running with HookMan you can read the Quick Start section.

After reading the quick start section, check out these additional resources to help better understand the project flow:

In order to integrate the HookMan project in your application, by listing available plugins and checking conflicts read the section:

Dig deeper into specific topics: